Implement player spawning in predefined location in lobby and levels
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26
Assets/Scripts/Features/PlayerSpawner.cs
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26
Assets/Scripts/Features/PlayerSpawner.cs
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using HurricaneVR.Framework.Core.Player;
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using Sirenix.OdinInspector;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using Unity.VisualScripting;
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using UnityEngine;
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public class PlayerSpawner : MonoBehaviour
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{
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[SerializeField]
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[ReadOnly]
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private Transform[] spawns = new Transform[0];
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private void Awake()
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{
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spawns = GetComponentsInChildren<Transform>()
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.Where((x) => x != transform)
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.ToArray();
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}
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public void Spawn(GameObject player)
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{
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player.GetComponent<HVRTeleporter>().Teleport(spawns.First().position);
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}
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}
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11
Assets/Scripts/Features/PlayerSpawner.cs.meta
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11
Assets/Scripts/Features/PlayerSpawner.cs.meta
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fileFormatVersion: 2
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guid: 5997574b7f781c64e9966a9568bc9130
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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