Implement player spawning in predefined location in lobby and levels

This commit is contained in:
2024-08-20 19:38:32 +02:00
parent 3f64f82464
commit 1a9e2a3ee8
23 changed files with 559 additions and 3 deletions

View File

@@ -6,8 +6,14 @@ public class LevelInstaller : MonoInstaller
[SerializeField]
private Level level;
[SerializeField]
private PlayerSpawner playerSpawner;
public override void InstallBindings()
{
Container.BindInstance(playerSpawner)
.AsSingle();
Container.Bind<Level>()
.FromInstance(level)
.AsSingle();