Implement player spawning in predefined location in lobby and levels

This commit is contained in:
2024-08-20 19:38:32 +02:00
parent 3f64f82464
commit 1a9e2a3ee8
23 changed files with 559 additions and 3 deletions

View File

@@ -3,8 +3,14 @@ using Zenject;
public class LobbyInstaller : MonoInstaller
{
[SerializeField]
private PlayerSpawner playerSpawner;
public override void InstallBindings()
{
Container.BindInstance(playerSpawner)
.AsSingle();
Container.Bind<LobbyManager>()
.FromComponentsInNewPrefabResource("Managers/LobbyManager")
.AsSingle()