Create lobby scene
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@@ -14,6 +14,12 @@ public class OdinButtons : OdinEditorWindow
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GetWindow<OdinButtons>().Show();
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}
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[Button]
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private void LobbyScene()
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{
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LoadScene("Assets/Scenes/Lobby.unity");
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}
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[Button]
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private void EntranceScene()
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{
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18
Assets/Scripts/Installers/LobbyInstaller.cs
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18
Assets/Scripts/Installers/LobbyInstaller.cs
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@@ -0,0 +1,18 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class LobbyInstaller : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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11
Assets/Scripts/Installers/LobbyInstaller.cs.meta
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11
Assets/Scripts/Installers/LobbyInstaller.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: a37c700de6d3a4a4385fcc8bcd15405f
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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