Create lobby scene
This commit is contained in:
8
Assets/Scenes/Lobby.meta
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8
Assets/Scenes/Lobby.meta
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folderAsset: yes
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28133
Assets/Scenes/Lobby.unity
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28133
Assets/Scenes/Lobby.unity
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File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/Lobby.unity.meta
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7
Assets/Scenes/Lobby.unity.meta
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fileFormatVersion: 2
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66
Assets/Scenes/Lobby/LobbySettings.lighting
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66
Assets/Scenes/Lobby/LobbySettings.lighting
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!850595691 &4890085278179872738
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LightingSettings:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: LobbySettings
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serializedVersion: 6
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m_GIWorkflowMode: 1
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m_EnableBakedLightmaps: 1
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m_EnableRealtimeLightmaps: 0
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m_RealtimeEnvironmentLighting: 1
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m_BounceScale: 1
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m_AlbedoBoost: 1
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m_IndirectOutputScale: 1
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m_UsingShadowmask: 1
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m_BakeBackend: 2
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m_LightmapMaxSize: 1024
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m_BakeResolution: 10
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m_Padding: 2
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m_LightmapCompression: 3
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m_AO: 0
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m_AOMaxDistance: 1
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m_CompAOExponent: 1
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m_CompAOExponentDirect: 0
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m_ExtractAO: 0
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m_MixedBakeMode: 2
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m_LightmapsBakeMode: 1
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m_FilterMode: 1
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m_LightmapParameters: {fileID: 15204, guid: 0000000000000000f000000000000000, type: 0}
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m_ExportTrainingData: 0
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m_TrainingDataDestination: TrainingData
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m_RealtimeResolution: 2
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m_ForceWhiteAlbedo: 0
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m_ForceUpdates: 0
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m_FinalGather: 0
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m_FinalGatherRayCount: 256
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m_FinalGatherFiltering: 1
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m_PVRCulling: 1
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m_PVRSampling: 1
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m_PVRDirectSampleCount: 32
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m_PVRSampleCount: 512
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m_PVREnvironmentSampleCount: 512
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m_PVREnvironmentReferencePointCount: 2048
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m_LightProbeSampleCountMultiplier: 4
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m_PVRBounces: 2
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m_PVRMinBounces: 2
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m_PVREnvironmentImportanceSampling: 0
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m_PVRFilteringMode: 2
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m_PVRDenoiserTypeDirect: 0
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m_PVRDenoiserTypeIndirect: 0
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m_PVRDenoiserTypeAO: 0
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m_PVRFilterTypeDirect: 0
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m_PVRFilterTypeIndirect: 0
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m_PVRFilterTypeAO: 0
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m_PVRFilteringGaussRadiusDirect: 1
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m_PVRFilteringGaussRadiusIndirect: 5
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m_PVRFilteringGaussRadiusAO: 2
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m_PVRFilteringAtrousPositionSigmaDirect: 0.5
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m_PVRFilteringAtrousPositionSigmaIndirect: 2
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m_PVRFilteringAtrousPositionSigmaAO: 1
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m_PVRTiledBaking: 0
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m_NumRaysToShootPerTexel: -1
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m_RespectSceneVisibilityWhenBakingGI: 0
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8
Assets/Scenes/Lobby/LobbySettings.lighting.meta
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8
Assets/Scenes/Lobby/LobbySettings.lighting.meta
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fileFormatVersion: 2
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guid: 9972391b4987cc749b2bf575e71f8dab
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 4890085278179872738
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -14,6 +14,12 @@ public class OdinButtons : OdinEditorWindow
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GetWindow<OdinButtons>().Show();
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}
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[Button]
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private void LobbyScene()
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{
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LoadScene("Assets/Scenes/Lobby.unity");
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}
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[Button]
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private void EntranceScene()
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{
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18
Assets/Scripts/Installers/LobbyInstaller.cs
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18
Assets/Scripts/Installers/LobbyInstaller.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class LobbyInstaller : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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11
Assets/Scripts/Installers/LobbyInstaller.cs.meta
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11
Assets/Scripts/Installers/LobbyInstaller.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: a37c700de6d3a4a4385fcc8bcd15405f
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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