Import dungeons package, change quality and player settings
This commit is contained in:
@@ -3,10 +3,11 @@
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--- !u!55 &1
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PhysicsManager:
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m_ObjectHideFlags: 0
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serializedVersion: 13
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serializedVersion: 14
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m_Gravity: {x: 0, y: -9.81, z: 0}
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m_DefaultMaterial: {fileID: 0}
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m_BounceThreshold: 2
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m_DefaultMaxDepenetrationVelocity: 10
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m_SleepThreshold: 0.005
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m_DefaultContactOffset: 0.01
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m_DefaultSolverIterations: 6
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@@ -18,9 +19,10 @@ PhysicsManager:
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m_ClothInterCollisionStiffness: 0.2
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m_ContactsGeneration: 1
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m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
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m_AutoSimulation: 1
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m_SimulationMode: 0
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m_AutoSyncTransforms: 0
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m_ReuseCollisionCallbacks: 1
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m_InvokeCollisionCallbacks: 1
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m_ClothInterCollisionSettingsToggle: 0
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m_ClothGravity: {x: 0, y: -9.81, z: 0}
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m_ContactPairsMode: 0
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@@ -32,5 +34,7 @@ PhysicsManager:
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m_FrictionType: 0
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m_EnableEnhancedDeterminism: 0
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m_EnableUnifiedHeightmaps: 1
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m_ImprovedPatchFriction: 1
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m_SolverType: 0
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m_DefaultMaxAngularSpeed: 50
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m_DefaultMaxAngularSpeed: 7
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m_FastMotionThreshold: 3.4028235e+38
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@@ -6,8 +6,8 @@ EditorBuildSettings:
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serializedVersion: 2
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m_Scenes:
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- enabled: 1
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path: Assets/UltimateXR/Samples/FullScene/UltimateXR_URP.unity
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guid: d026aa0551d251248a15d6e236c7803d
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path: Assets/PolygonDungeonRealms/Scenes/Demo_Forge_01.unity
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guid: 0850bb9b948948349b83e3612aa421af
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m_configObjects:
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Unity.XR.Oculus.Settings: {fileID: 11400000, guid: 5edd379c80a79174d9ef46693e5ef185,
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type: 2}
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@@ -139,11 +139,11 @@ PlayerSettings:
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loadStoreDebugModeEnabled: 0
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visionOSBundleVersion: 1.0
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tvOSBundleVersion: 1.0
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bundleVersion: 0.1.0
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bundleVersion: 1.0.0
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preloadedAssets:
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- {fileID: 11400000, guid: 1082520e70cba9748b0883685b916cbf, type: 2}
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- {fileID: 11400000, guid: 5edd379c80a79174d9ef46693e5ef185, type: 2}
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- {fileID: -3242307658584684348, guid: 94ece74222127bf4487cc06019d68889, type: 2}
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- {fileID: 11400000, guid: 5edd379c80a79174d9ef46693e5ef185, type: 2}
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metroInputSource: 0
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wsaTransparentSwapchain: 0
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m_HolographicPauseOnTrackingLoss: 1
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@@ -164,7 +164,7 @@ PlayerSettings:
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androidSupportedAspectRatio: 1
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androidMaxAspectRatio: 2.1
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applicationIdentifier:
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Android: com.UnityTechnologies.com.unity.template.urpblank
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Android: me.svec.dungeons
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Standalone: com.Unity-Technologies.com.unity.template.urp-blank
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iPhone: com.Unity-Technologies.com.unity.template.urp-blank
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buildNumber:
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@@ -186,7 +186,7 @@ PlayerSettings:
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CreateWallpaper: 0
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APKExpansionFiles: 0
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keepLoadedShadersAlive: 0
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StripUnusedMeshComponents: 0
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StripUnusedMeshComponents: 1
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strictShaderVariantMatching: 0
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VertexChannelCompressionMask: 4054
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iPhoneSdkVersion: 988
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@@ -525,7 +525,7 @@ PlayerSettings:
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m_APIs: 10000000
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m_Automatic: 1
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- m_BuildTarget: AndroidPlayer
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m_APIs: 150000000b000000
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m_APIs: 15000000
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m_Automatic: 0
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- m_BuildTarget: WindowsStandaloneSupport
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m_APIs: 02000000
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@@ -543,10 +543,10 @@ PlayerSettings:
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tvOS: 1
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m_BuildTargetGroupLightmapEncodingQuality:
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- m_BuildTarget: Android
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m_EncodingQuality: 1
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m_EncodingQuality: 2
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m_BuildTargetGroupHDRCubemapEncodingQuality:
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- m_BuildTarget: Android
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m_EncodingQuality: 1
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m_EncodingQuality: 2
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m_BuildTargetGroupLightmapSettings: []
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m_BuildTargetGroupLoadStoreDebugModeSettings: []
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m_BuildTargetNormalMapEncoding:
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@@ -4,7 +4,7 @@
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QualitySettings:
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m_ObjectHideFlags: 0
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serializedVersion: 5
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m_CurrentQuality: 2
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m_CurrentQuality: 0
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m_QualitySettings:
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- serializedVersion: 3
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name: Performant
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@@ -21,7 +21,7 @@ QualitySettings:
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skinWeights: 2
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globalTextureMipmapLimit: 0
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textureMipmapLimitSettings: []
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anisotropicTextures: 0
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anisotropicTextures: 1
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antiAliasing: 0
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softParticles: 0
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softVegetation: 0
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@@ -30,7 +30,7 @@ QualitySettings:
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useLegacyDetailDistribution: 1
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vSyncCount: 0
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realtimeGICPUUsage: 25
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lodBias: 0.4
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lodBias: 0.7
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maximumLODLevel: 0
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enableLODCrossFade: 1
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streamingMipmapsActive: 0
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@@ -56,121 +56,21 @@ QualitySettings:
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terrainFadeLength: 5
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terrainMaxTrees: 50
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excludedTargetPlatforms: []
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- serializedVersion: 3
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name: Balanced
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pixelLightCount: 1
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shadows: 1
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shadowResolution: 0
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shadowProjection: 1
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shadowCascades: 1
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shadowDistance: 20
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shadowNearPlaneOffset: 3
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shadowCascade2Split: 0.33333334
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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shadowmaskMode: 0
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skinWeights: 4
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globalTextureMipmapLimit: 0
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textureMipmapLimitSettings: []
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anisotropicTextures: 1
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antiAliasing: 0
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softParticles: 0
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softVegetation: 0
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realtimeReflectionProbes: 0
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billboardsFaceCameraPosition: 0
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useLegacyDetailDistribution: 1
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vSyncCount: 1
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realtimeGICPUUsage: 25
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lodBias: 1
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maximumLODLevel: 0
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enableLODCrossFade: 1
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streamingMipmapsActive: 0
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streamingMipmapsAddAllCameras: 1
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streamingMipmapsMemoryBudget: 512
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streamingMipmapsRenderersPerFrame: 512
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streamingMipmapsMaxLevelReduction: 2
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streamingMipmapsMaxFileIORequests: 1024
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particleRaycastBudget: 64
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asyncUploadTimeSlice: 2
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asyncUploadBufferSize: 16
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asyncUploadPersistentBuffer: 1
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resolutionScalingFixedDPIFactor: 1
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customRenderPipeline: {fileID: 11400000, guid: e1260c1148f6143b28bae5ace5e9c5d1,
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type: 2}
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terrainQualityOverrides: 0
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terrainPixelError: 1
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terrainDetailDensityScale: 1
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terrainBasemapDistance: 1000
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terrainDetailDistance: 80
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terrainTreeDistance: 5000
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terrainBillboardStart: 50
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terrainFadeLength: 5
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terrainMaxTrees: 50
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excludedTargetPlatforms: []
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- serializedVersion: 3
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name: High Fidelity
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pixelLightCount: 1
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shadows: 2
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shadowResolution: 1
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shadowProjection: 1
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shadowCascades: 2
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shadowDistance: 40
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shadowNearPlaneOffset: 3
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shadowCascade2Split: 0.33333334
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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shadowmaskMode: 1
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skinWeights: 255
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globalTextureMipmapLimit: 0
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textureMipmapLimitSettings: []
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anisotropicTextures: 1
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antiAliasing: 4
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softParticles: 0
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softVegetation: 1
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realtimeReflectionProbes: 1
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billboardsFaceCameraPosition: 1
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useLegacyDetailDistribution: 1
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vSyncCount: 0
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realtimeGICPUUsage: 25
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lodBias: 2
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maximumLODLevel: 0
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enableLODCrossFade: 1
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streamingMipmapsActive: 0
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streamingMipmapsAddAllCameras: 1
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streamingMipmapsMemoryBudget: 512
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streamingMipmapsRenderersPerFrame: 512
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streamingMipmapsMaxLevelReduction: 2
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streamingMipmapsMaxFileIORequests: 1024
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particleRaycastBudget: 2048
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asyncUploadTimeSlice: 2
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asyncUploadBufferSize: 16
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asyncUploadPersistentBuffer: 1
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resolutionScalingFixedDPIFactor: 1
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customRenderPipeline: {fileID: 11400000, guid: 7b7fd9122c28c4d15b667c7040e3b3fd,
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type: 2}
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terrainQualityOverrides: 0
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terrainPixelError: 1
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terrainDetailDensityScale: 1
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terrainBasemapDistance: 1000
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terrainDetailDistance: 80
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terrainTreeDistance: 5000
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terrainBillboardStart: 50
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terrainFadeLength: 5
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terrainMaxTrees: 50
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excludedTargetPlatforms: []
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m_TextureMipmapLimitGroupNames: []
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m_PerPlatformDefaultQuality:
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Android: 1
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CloudRendering: 2
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GameCoreScarlett: 2
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GameCoreXboxOne: 2
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Lumin: 2
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Nintendo Switch: 2
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PS4: 2
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PS5: 2
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Android: 0
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CloudRendering: 0
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GameCoreScarlett: 0
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GameCoreXboxOne: 0
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Lumin: 0
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Nintendo Switch: 0
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PS4: 0
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PS5: 0
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Server: 0
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Stadia: 2
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Standalone: 2
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WebGL: 1
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Windows Store Apps: 2
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XboxOne: 2
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iPhone: 1
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tvOS: 1
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Stadia: 0
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Standalone: 0
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WebGL: 0
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Windows Store Apps: 0
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XboxOne: 0
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iPhone: 0
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tvOS: 0
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@@ -4,6 +4,6 @@
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TimeManager:
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m_ObjectHideFlags: 0
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Fixed Timestep: 0.02
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Maximum Allowed Timestep: 0.33333334
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Maximum Allowed Timestep: 0.02
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m_TimeScale: 1
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Maximum Particle Timestep: 0.03
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