Implement hand menu features
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35
Assets/DamageNumbersPro/Demo/Scripts/DNP_CubeHighlight.cs
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35
Assets/DamageNumbersPro/Demo/Scripts/DNP_CubeHighlight.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace DamageNumbersPro.Demo
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{
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public class DNP_CubeHighlight : MonoBehaviour
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{
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public string propertyName = "_Color";
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public AnimationCurve propertyCurve;
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public float destructionDelay = 0.2f;
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Material mat;
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int propertyID;
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float startTime;
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void Start()
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{
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startTime = Time.time;
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propertyID = Shader.PropertyToID(propertyName);
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MeshRenderer mr = GetComponent<MeshRenderer>();
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mat = mr.material;
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Destroy(gameObject, destructionDelay);
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}
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void FixedUpdate()
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{
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mat.SetColor(propertyID, new Color(1, 0, 0, propertyCurve.Evaluate(Time.time - startTime)));
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}
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}
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}
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