Implement hand menu features
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25
Assets/DamageNumbersPro/Demo/Scripts/DNP_CubeSpawner.cs
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25
Assets/DamageNumbersPro/Demo/Scripts/DNP_CubeSpawner.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace DamageNumbersPro.Demo
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{
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public class DNP_CubeSpawner : MonoBehaviour
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{
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public float delay = 0.2f;
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public GameObject cube;
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void Start()
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{
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InvokeRepeating("SpawnCube", 0, delay);
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}
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void SpawnCube()
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{
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GameObject newCube = Instantiate<GameObject>(cube);
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newCube.SetActive(true);
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newCube.transform.SetParent(transform, true);
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newCube.transform.localScale = Vector3.one;
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}
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}
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}
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