Implement hand menu features
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29
Assets/DamageNumbersPro/Demo/Scripts/DNP_SineFadeText.cs
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29
Assets/DamageNumbersPro/Demo/Scripts/DNP_SineFadeText.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace DamageNumbersPro.Demo
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{
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public class DNP_SineFadeText : MonoBehaviour
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{
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public float fromAlpha = 0.5f;
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public float toAlpha = 0.8f;
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public float speed = 4f;
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public float startTimeBonus = 0f;
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Text text;
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void Awake()
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{
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text = GetComponent<Text>();
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}
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void FixedUpdate()
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{
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Color color = text.color;
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color.a = fromAlpha + (toAlpha - fromAlpha) * (Mathf.Sin(speed * Time.unscaledTime + startTimeBonus) * 0.5f + 0.5f);
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text.color = color;
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}
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}
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}
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