Implement hand menu features
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace DamageNumbersPro
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{
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[System.Serializable]
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public struct DestructionSettings
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{
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public DestructionSettings(float customDefault)
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{
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maxDistance = 2f;
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spawnDelay = 0.2f;
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duration = 0.3f;
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scaleCurve = new AnimationCurve(new Keyframe(0, 1), new Keyframe(1, 0.5f));
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alphaCurve = new AnimationCurve(new Keyframe(0, 1), new Keyframe(1, 0));
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}
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[Header("Main:")]
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[Tooltip("The maximum distance at which damage numbers will be destroyed.")]
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public float maxDistance;
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[Tooltip("The delay after spawning that numbers will be destroyed.")]
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public float spawnDelay;
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[Header("Animation:")]
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public float duration;
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[Tooltip("The scale over the destruction duration.")]
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public AnimationCurve scaleCurve;
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[Tooltip("The alpha over the destruction duration.")]
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public AnimationCurve alphaCurve;
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}
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}
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