Implement hand menu features
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace DamageNumbersPro
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{
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[System.Serializable]
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public struct ScaleByNumberSettings
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{
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public ScaleByNumberSettings(float customDefault)
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{
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fromNumber = 0f;
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fromScale = 1f;
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toNumber = 1000f;
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toScale = 2f;
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}
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[Header("Number Range:")]
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[Tooltip("The number at which scaling starts.")]
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public float fromNumber;
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[Tooltip("The number at which scaling caps.")]
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public float toNumber;
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[Header("Scale Range:")]
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[Tooltip("The scale when the number is smaller of equal 'From Number'.")]
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public float fromScale;
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[Tooltip("The scale when the number is bigger of equal 'To Number'.")]
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public float toScale;
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}
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}
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