Add animations for skeletons

This commit is contained in:
2024-08-08 10:27:54 +02:00
parent b55ea579d5
commit 386f303057
362 changed files with 9590 additions and 24 deletions

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guid: d73b3a7690f2e4c4c8462bb43d7698c6
folderAsset: yes
timeCreated: 1611623048
licenseType: Store
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

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fileFormatVersion: 2
guid: 77da3f74a7429f44a9df566a4f04013a
folderAsset: yes
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userData:
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fileFormatVersion: 2
guid: baf120bf3b62f2d44828b757906e4ad4
ModelImporter:
serializedVersion: 22200
internalIDToNameTable: []
externalObjects: {}
materials:
materialImportMode: 2
materialName: 0
materialSearch: 1
materialLocation: 1
animations:
legacyGenerateAnimations: 4
bakeSimulation: 0
resampleCurves: 1
optimizeGameObjects: 0
removeConstantScaleCurves: 0
motionNodeName:
rigImportErrors:
rigImportWarnings:
animationImportErrors:
animationImportWarnings:
animationRetargetingWarnings:
animationDoRetargetingWarnings: 0
importAnimatedCustomProperties: 0
importConstraints: 0
animationCompression: 3
animationRotationError: 0.5
animationPositionError: 0.5
animationScaleError: 0.5
animationWrapMode: 0
extraExposedTransformPaths: []
extraUserProperties: []
clipAnimations:
- serializedVersion: 16
name: 1h cast
takeName: mixamo.com
internalID: -203655887218126122
firstFrame: 0
lastFrame: 136
wrapMode: 0
orientationOffsetY: 0
level: 0
cycleOffset: 0
loop: 0
hasAdditiveReferencePose: 0
loopTime: 0
loopBlend: 0
loopBlendOrientation: 0
loopBlendPositionY: 0
loopBlendPositionXZ: 0
keepOriginalOrientation: 0
keepOriginalPositionY: 1
keepOriginalPositionXZ: 0
heightFromFeet: 0
mirror: 0
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
curves: []
events: []
transformMask: []
maskType: 3
maskSource: {instanceID: 0}
additiveReferencePoseFrame: 0
isReadable: 0
meshes:
lODScreenPercentages: []
globalScale: 1
meshCompression: 0
addColliders: 0
useSRGBMaterialColor: 1
sortHierarchyByName: 1
importPhysicalCameras: 1
importVisibility: 1
importBlendShapes: 1
importCameras: 1
importLights: 1
nodeNameCollisionStrategy: 1
fileIdsGeneration: 2
swapUVChannels: 0
generateSecondaryUV: 0
useFileUnits: 1
keepQuads: 0
weldVertices: 1
bakeAxisConversion: 0
preserveHierarchy: 0
skinWeightsMode: 0
maxBonesPerVertex: 4
minBoneWeight: 0.001
optimizeBones: 1
meshOptimizationFlags: -1
indexFormat: 0
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
secondaryUVMarginMethod: 1
secondaryUVMinLightmapResolution: 40
secondaryUVMinObjectScale: 1
secondaryUVPackMargin: 4
useFileScale: 1
strictVertexDataChecks: 0
tangentSpace:
normalSmoothAngle: 60
normalImportMode: 0
tangentImportMode: 3
normalCalculationMode: 4
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
blendShapeNormalImportMode: 1
normalSmoothingSource: 0
referencedClips: []
importAnimation: 1
humanDescription:
serializedVersion: 3
human:
- boneName: Hips
humanName: Hips
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: UpperLeg_L
humanName: LeftUpperLeg
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: UpperLeg_R
humanName: RightUpperLeg
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: LowerLeg_L
humanName: LeftLowerLeg
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: LowerLeg_R
humanName: RightLowerLeg
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Ankle_L
humanName: LeftFoot
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Ankle_R
humanName: RightFoot
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Spine_01
humanName: Spine
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Spine_02
humanName: Chest
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Neck
humanName: Neck
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Head
humanName: Head
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Clavicle_L
humanName: LeftShoulder
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Clavicle_R
humanName: RightShoulder
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Shoulder_L
humanName: LeftUpperArm
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Shoulder_R
humanName: RightUpperArm
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Elbow_L
humanName: LeftLowerArm
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Elbow_R
humanName: RightLowerArm
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Hand_L
humanName: LeftHand
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Hand_R
humanName: RightHand
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Ball_L
humanName: LeftToes
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Ball_R
humanName: RightToes
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Thumb_01
humanName: Left Thumb Proximal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Thumb_02
humanName: Left Thumb Intermediate
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Thumb_03
humanName: Left Thumb Distal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: IndexFinger_01
humanName: Left Index Proximal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: IndexFinger_02
humanName: Left Index Intermediate
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: IndexFinger_03
humanName: Left Index Distal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Thumb_01 1
humanName: Right Thumb Proximal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Thumb_02 1
humanName: Right Thumb Intermediate
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Thumb_03 1
humanName: Right Thumb Distal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: IndexFinger_01 1
humanName: Right Index Proximal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: IndexFinger_02 1
humanName: Right Index Intermediate
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: IndexFinger_03 1
humanName: Right Index Distal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Spine_03
humanName: UpperChest
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Finger_01
humanName: Left Middle Proximal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Finger_02
humanName: Left Middle Intermediate
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Finger_03
humanName: Left Middle Distal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Finger_01 1
humanName: Right Middle Proximal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Finger_02 1
humanName: Right Middle Intermediate
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Finger_03 1
humanName: Right Middle Distal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
skeleton:
- name: Characters(Clone)
parentName:
position: {x: 0, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: Chr_Hero_Female_01
parentName: Characters(Clone)
position: {x: -0, y: 0, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: Chr_Hero_Male_01
parentName: Characters(Clone)
position: {x: -0, y: 0, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: Chr_Nomad_Female_01
parentName: Characters(Clone)
position: {x: -0, y: 0, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: Chr_Nomad_Female_02
parentName: Characters(Clone)
position: {x: -0, y: 0, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: Chr_Nomad_Male_01
parentName: Characters(Clone)
position: {x: -0, y: 0, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: Chr_Nomad_Male_02
parentName: Characters(Clone)
position: {x: -0, y: 0, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: Chr_Nomad_Male_03
parentName: Characters(Clone)
position: {x: -0, y: 0, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: Chr_Skeleton_01
parentName: Characters(Clone)
position: {x: -0, y: 0, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: Chr_Skeleton_02
parentName: Characters(Clone)
position: {x: -0, y: 0, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: Chr_Skeleton_03
parentName: Characters(Clone)
position: {x: -0, y: 0, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: Chr_Undead_Knight_01
parentName: Characters(Clone)
position: {x: -0, y: 0, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: Root
parentName: Characters(Clone)
position: {x: -0, y: 0, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: Hips
parentName: Root
position: {x: 0, y: 0.904292, z: 0}
rotation: {x: 0.46113664, y: -0.5360532, z: -0.46113664, w: 0.5360532}
scale: {x: 1, y: 1, z: 1}
- name: Spine_01
parentName: Hips
position: {x: -0.10393265, y: 1.3322676e-17, z: 4.6155368e-17}
rotation: {x: 0.9950197, y: -0.09967895, z: 1.3243193e-15, w: 7.112865e-17}
scale: {x: 1, y: 1, z: 1}
- name: Spine_02
parentName: Spine_01
position: {x: -0.18151169, y: 1.5543122e-17, z: -7.101073e-17}
rotation: {x: 0.99518615, y: -0.098002784, z: -6.0366487e-16, w: -1.2097554e-16}
scale: {x: 1, y: 1, z: 1}
- name: Spine_03
parentName: Spine_02
position: {x: -0.17903724, y: 2.2204459e-17, z: 7.509725e-17}
rotation: {x: 0.9938103, y: -0.11109032, z: -8.991366e-16, w: -1.6212119e-16}
scale: {x: 1, y: 1, z: 1}
- name: Clavicle_L
parentName: Spine_03
position: {x: -0.058011726, y: -0.041914478, z: -0.07447154}
rotation: {x: -0.549019, y: 0.5984773, z: -0.39792946, w: -0.42667934}
scale: {x: 1, y: 1, z: 1}
- name: Shoulder_L
parentName: Clavicle_L
position: {x: -0.13197872, y: -4.857226e-19, z: -2.6645352e-17}
rotation: {x: 0.0077318246, y: 0.19768248, z: 0.011910348, w: 0.9801633}
scale: {x: 1, y: 1, z: 1}
- name: Elbow_L
parentName: Shoulder_L
position: {x: -0.33947402, y: -0.0014490709, z: -0.0014362641}
rotation: {x: 0.0005647354, y: 0.0017343462, z: -0.028794633, w: 0.9995837}
scale: {x: 1, y: 1, z: 1}
- name: Hand_L
parentName: Elbow_L
position: {x: -0.27114528, y: 0, z: -0.00038136425}
rotation: {x: -2.4156162e-17, y: -0.035830766, z: 1.6679253e-15, w: 0.9993579}
scale: {x: 1, y: 1, z: 1}
- name: Finger_01
parentName: Hand_L
position: {x: -0.099825256, y: -0.0011595894, z: -0.0328334}
rotation: {x: 0.0006000896, y: -0.08457211, z: 0.038875874, w: 0.9956585}
scale: {x: 1, y: 1, z: 1}
- name: Finger_02
parentName: Finger_01
position: {x: -0.042488147, y: -1.0581813e-17, z: -8.326672e-18}
rotation: {x: 0.0026372706, y: 0.019492026, z: 0.02126933, w: 0.99958026}
scale: {x: 1, y: 1, z: 1}
- name: Finger_03
parentName: Finger_02
position: {x: -0.035133272, y: -3.00324e-16, z: 3.7747583e-17}
rotation: {x: -0.01826166, y: -0.02307901, z: 0.02986654, w: 0.99912053}
scale: {x: 1, y: 1, z: 1}
- name: Finger_04
parentName: Finger_03
position: {x: -0.030032393, y: 2.126771e-16, z: -1.110223e-18}
rotation: {x: 0.01664637, y: 0.096525334, z: -0.16913006, w: 0.98071444}
scale: {x: 1, y: 1, z: 1}
- name: IndexFinger_01
parentName: Hand_L
position: {x: -0.10396561, y: 0.003987151, z: 0.026726495}
rotation: {x: 0.0009836756, y: -0.082880005, z: 0.0053069587, w: 0.996545}
scale: {x: 1, y: 1, z: 1}
- name: IndexFinger_02
parentName: IndexFinger_01
position: {x: -0.040936317, y: -1.5276409e-18, z: 2.4424906e-17}
rotation: {x: -0.0011588732, y: -0.004198589, z: 0.038434345, w: 0.99925166}
scale: {x: 1, y: 1, z: 1}
- name: IndexFinger_03
parentName: IndexFinger_02
position: {x: -0.03791188, y: -2.1461998e-16, z: -3.8302694e-17}
rotation: {x: -0.0069201672, y: -0.016654119, z: 0.036911916, w: 0.9991558}
scale: {x: 1, y: 1, z: 1}
- name: IndexFinger_04
parentName: IndexFinger_03
position: {x: -0.03779794, y: -1.9284054e-16, z: -9.992007e-18}
rotation: {x: -0.0045196484, y: -0.028039929, z: -0.15906802, w: 0.986859}
scale: {x: 1, y: 1, z: 1}
- name: Thumb_01
parentName: Hand_L
position: {x: -0.035140477, y: -0.011706916, z: 0.045055393}
rotation: {x: 0.009149956, y: 0.29994527, z: 0.04401732, w: 0.9528964}
scale: {x: 1, y: 1, z: 1}
- name: Thumb_02
parentName: Thumb_01
position: {x: -0.06370214, y: -6.1062266e-18, z: 4.440892e-18}
rotation: {x: -0.040613804, y: -0.021912483, z: 0.026337747, w: 0.9985874}
scale: {x: 1, y: 1, z: 1}
- name: Thumb_03
parentName: Thumb_02
position: {x: -0.056655698, y: 2.9115598e-16, z: 3.9968027e-17}
rotation: {x: -0.036403257, y: -0.15203467, z: -0.22999534, w: 0.9605532}
scale: {x: 1, y: 1, z: 1}
- name: Clavicle_R
parentName: Spine_03
position: {x: -0.05801534, y: -0.04191418, z: 0.0744715}
rotation: {x: 0.5984739, y: 0.5490221, z: 0.42668483, w: -0.39792442}
scale: {x: 1, y: 1, z: 1}
- name: Shoulder_R
parentName: Clavicle_R
position: {x: 0.1319786, y: 0.0000064733913, z: 0.000000047353424}
rotation: {x: 0.007733373, y: 0.19768423, z: 0.0119174095, w: 0.9801628}
scale: {x: 1, y: 1, z: 1}
- name: Elbow_R
parentName: Shoulder_R
position: {x: 0.3394746, y: 0.0014475863, z: 0.0014362636}
rotation: {x: 0.000564652, y: 0.0017316637, z: -0.028793301, w: 0.9995837}
scale: {x: 1, y: 1, z: 1}
- name: Hand_R
parentName: Elbow_R
position: {x: 0.2711449, y: -2.842171e-16, z: 0.00038136088}
rotation: {x: -9.685131e-17, y: -0.035830766, z: -1.0612489e-15, w: 0.9993579}
scale: {x: 1, y: 1, z: 1}
- name: Finger_01 1
parentName: Hand_R
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