Implement enemy spawning and following waypoints

This commit is contained in:
2024-08-12 14:21:11 +02:00
parent 5104b336ca
commit 3f715b2bbc
44 changed files with 1894 additions and 52 deletions

View File

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[Serializable]
[CreateAssetMenu(fileName = "Enemy", menuName = "Data/Enemy")]
public class Enemy : ScriptableObject
{
[SerializeField]
public int health;
}