Implement enemy spawning and following waypoints

This commit is contained in:
2024-08-12 14:21:11 +02:00
parent 5104b336ca
commit 3f715b2bbc
44 changed files with 1894 additions and 52 deletions

View File

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using Sirenix.OdinInspector;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[Serializable]
public class Wave
{
[HorizontalGroup("Split", width: 130)]
[VerticalGroup("Split/Left")]
[Title("Time To Next Wave")]
[HideLabel]
[SerializeField]
public float timeToNextWave = 60;
[Title("Time To Next Group")]
[HideLabel]
[VerticalGroup("Split/Left")]
[SerializeField]
public float timeToNextGroup = 1;
[VerticalGroup("Split/Right")]
[SerializeField]
public WaveGroup[] groups = new WaveGroup[0];
}