Implement enemies getting to a finish, enemy dying
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@@ -9,6 +9,7 @@ GameObject:
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serializedVersion: 6
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m_Component:
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- component: {fileID: 6058054806151542978}
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- component: {fileID: 6142833538074553213}
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- component: {fileID: 2957099991542780378}
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- component: {fileID: 5199431160857003883}
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- component: {fileID: 3716950706550494605}
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@@ -37,6 +38,35 @@ Transform:
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- {fileID: 1700549123680942451}
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &6142833538074553213
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 4528139036750849664}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 974d4ceac4eca1b4cb9a6cc199048116, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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enemy: {fileID: 11400000, guid: d69b470386e043a4896f962a85c9346d, type: 2}
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isDead: 0
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updateInitialHealth:
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m_PersistentCalls:
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m_Calls:
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- m_Target: {fileID: 2957099991542780378}
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m_TargetAssemblyTypeName: HealthComponent, Assembly-CSharp
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m_MethodName: Setup
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m_Mode: 0
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 0
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m_FloatArgument: 0
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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--- !u!114 &2957099991542780378
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@@ -49,9 +79,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 5272ea2f30f4ddb488b557c786c790fa, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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enemy: {fileID: 11400000, guid: d69b470386e043a4896f962a85c9346d, type: 2}
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health: 200
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isDead: 0
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onDied:
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m_PersistentCalls:
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m_Calls:
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@@ -67,6 +95,18 @@ MonoBehaviour:
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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- m_Target: {fileID: 6142833538074553213}
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m_TargetAssemblyTypeName: EnemyComponent, Assembly-CSharp
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m_MethodName: Destroy
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m_Mode: 1
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 0
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m_FloatArgument: 0
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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--- !u!114 &5199431160857003883
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@@ -146,7 +186,7 @@ NavMeshAgent:
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m_Enabled: 1
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m_AgentTypeID: 0
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m_Radius: 0.5
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m_Speed: 3.5
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m_Speed: 2
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m_Acceleration: 8
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avoidancePriority: 50
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m_AngularSpeed: 120
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@@ -1606,6 +1646,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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animator: {fileID: 0}
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velocity: 0
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--- !u!1 &1696886475133429049 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: 1235993377340142, guid: cb4ff29f6f657bc4d94ed49c50a70be2,
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