Implement enemies getting to a finish, enemy dying

This commit is contained in:
2024-08-13 16:46:46 +02:00
parent 3f715b2bbc
commit 5c6c425d9a
18 changed files with 514 additions and 461 deletions

View File

@@ -9,6 +9,7 @@ GameObject:
serializedVersion: 6
m_Component:
- component: {fileID: 6058054806151542978}
- component: {fileID: 6142833538074553213}
- component: {fileID: 2957099991542780378}
- component: {fileID: 5199431160857003883}
- component: {fileID: 3716950706550494605}
@@ -37,6 +38,35 @@ Transform:
- {fileID: 1700549123680942451}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &6142833538074553213
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4528139036750849664}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 974d4ceac4eca1b4cb9a6cc199048116, type: 3}
m_Name:
m_EditorClassIdentifier:
enemy: {fileID: 11400000, guid: d69b470386e043a4896f962a85c9346d, type: 2}
isDead: 0
updateInitialHealth:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 2957099991542780378}
m_TargetAssemblyTypeName: HealthComponent, Assembly-CSharp
m_MethodName: Setup
m_Mode: 0
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
--- !u!114 &2957099991542780378
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -49,9 +79,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 5272ea2f30f4ddb488b557c786c790fa, type: 3}
m_Name:
m_EditorClassIdentifier:
enemy: {fileID: 11400000, guid: d69b470386e043a4896f962a85c9346d, type: 2}
health: 200
isDead: 0
onDied:
m_PersistentCalls:
m_Calls:
@@ -67,6 +95,18 @@ MonoBehaviour:
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
- m_Target: {fileID: 6142833538074553213}
m_TargetAssemblyTypeName: EnemyComponent, Assembly-CSharp
m_MethodName: Destroy
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
--- !u!114 &5199431160857003883
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -146,7 +186,7 @@ NavMeshAgent:
m_Enabled: 1
m_AgentTypeID: 0
m_Radius: 0.5
m_Speed: 3.5
m_Speed: 2
m_Acceleration: 8
avoidancePriority: 50
m_AngularSpeed: 120
@@ -1606,6 +1646,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
animator: {fileID: 0}
velocity: 0
--- !u!1 &1696886475133429049 stripped
GameObject:
m_CorrespondingSourceObject: {fileID: 1235993377340142, guid: cb4ff29f6f657bc4d94ed49c50a70be2,