Implement enemies getting to a finish, enemy dying

This commit is contained in:
2024-08-13 16:46:46 +02:00
parent 3f715b2bbc
commit 5c6c425d9a
18 changed files with 514 additions and 461 deletions

View File

@@ -61,7 +61,6 @@ public class NavMeshComponent : MonoBehaviour
private bool ReachedDestinationOrGaveUp()
{
if (agent.pathPending)
return false;