Implement enemies getting to a finish, enemy dying

This commit is contained in:
2024-08-13 16:46:46 +02:00
parent 3f715b2bbc
commit 5c6c425d9a
18 changed files with 514 additions and 461 deletions

View File

@@ -6,6 +6,9 @@ using UnityEngine;
[CreateAssetMenu(fileName = "Level", menuName = "Data/Level")]
public class Level : ScriptableObject
{
[SerializeField]
public int health = 10;
[SerializeField]
public Wave[] waves = new Wave[0];
}