Implement enemies getting to a finish, enemy dying
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@@ -71,12 +71,12 @@ NavMeshProjectSettings:
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cost: 1
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m_LastAgentTypeID: -887442657
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m_Settings:
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- serializedVersion: 2
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- serializedVersion: 3
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agentTypeID: 0
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agentRadius: 0.5
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agentHeight: 2
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agentSlope: 45
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agentClimb: 0.75
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agentClimb: 1.19
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ledgeDropHeight: 0
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maxJumpAcrossDistance: 0
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minRegionArea: 2
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@@ -84,7 +84,9 @@ NavMeshProjectSettings:
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cellSize: 0.16666667
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manualTileSize: 0
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tileSize: 256
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accuratePlacement: 0
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buildHeightMesh: 0
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maxJobWorkers: 0
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preserveTilesOutsideBounds: 0
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debug:
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m_Flags: 0
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m_SettingNames:
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@@ -16,7 +16,7 @@ TagManager:
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-
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- Player
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- DynamicPose
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-
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- Enemy
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-
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-
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-
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