Implement enemies getting to a finish, enemy dying

This commit is contained in:
2024-08-13 16:46:46 +02:00
parent 3f715b2bbc
commit 5c6c425d9a
18 changed files with 514 additions and 461 deletions

View File

@@ -71,12 +71,12 @@ NavMeshProjectSettings:
cost: 1
m_LastAgentTypeID: -887442657
m_Settings:
- serializedVersion: 2
- serializedVersion: 3
agentTypeID: 0
agentRadius: 0.5
agentHeight: 2
agentSlope: 45
agentClimb: 0.75
agentClimb: 1.19
ledgeDropHeight: 0
maxJumpAcrossDistance: 0
minRegionArea: 2
@@ -84,7 +84,9 @@ NavMeshProjectSettings:
cellSize: 0.16666667
manualTileSize: 0
tileSize: 256
accuratePlacement: 0
buildHeightMesh: 0
maxJobWorkers: 0
preserveTilesOutsideBounds: 0
debug:
m_Flags: 0
m_SettingNames: