Add ParrelSync and netcode
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73
Assets/ParrelSync/Editor/ValidateCopiedFoldersIntegrity.cs
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73
Assets/ParrelSync/Editor/ValidateCopiedFoldersIntegrity.cs
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namespace ParrelSync
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{
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using UnityEditor;
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using UnityEngine;
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using System;
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using System.Text;
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using System.Security.Cryptography;
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using System.IO;
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using System.Linq;
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[InitializeOnLoad]
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public class ValidateCopiedFoldersIntegrity
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{
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const string SessionStateKey = "ValidateCopiedFoldersIntegrity_Init";
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/// <summary>
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/// Called once on editor startup.
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/// Validate copied folders integrity in clone project
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/// </summary>
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static ValidateCopiedFoldersIntegrity()
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{
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if (!SessionState.GetBool(SessionStateKey, false))
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{
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SessionState.SetBool(SessionStateKey, true);
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if (!ClonesManager.IsClone()) { return; }
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ValidateFolder(ClonesManager.GetCurrentProjectPath(), ClonesManager.GetOriginalProjectPath(), "Packages");
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}
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}
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public static void ValidateFolder(string targetRoot, string originalRoot, string folderName)
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{
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var targetFolderPath = Path.Combine(targetRoot, folderName);
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var targetFolderHash = CreateMd5ForFolder(targetFolderPath);
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var originalFolderPath = Path.Combine(originalRoot, folderName);
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var originalFolderHash = CreateMd5ForFolder(originalFolderPath);
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if (targetFolderHash != originalFolderHash)
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{
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Debug.Log("ParrelSync: Detected changes in '" + folderName + "' directory. Updating cloned project...");
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FileUtil.ReplaceDirectory(originalFolderPath, targetFolderPath);
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}
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}
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static string CreateMd5ForFolder(string path)
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{
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// assuming you want to include nested folders
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var files = Directory.GetFiles(path, "*.*", SearchOption.AllDirectories)
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.OrderBy(p => p).ToList();
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MD5 md5 = MD5.Create();
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for (int i = 0; i < files.Count; i++)
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{
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string file = files[i];
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// hash path
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string relativePath = file.Substring(path.Length + 1);
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byte[] pathBytes = Encoding.UTF8.GetBytes(relativePath.ToLower());
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md5.TransformBlock(pathBytes, 0, pathBytes.Length, pathBytes, 0);
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// hash contents
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byte[] contentBytes = File.ReadAllBytes(file);
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if (i == files.Count - 1)
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md5.TransformFinalBlock(contentBytes, 0, contentBytes.Length);
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else
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md5.TransformBlock(contentBytes, 0, contentBytes.Length, contentBytes, 0);
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}
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return BitConverter.ToString(md5.Hash).Replace("-", "").ToLower();
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}
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}
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}
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