Add damage system and processing system to enemy
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Assets/Scripts/Components/DamageDealerComponent.cs
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10
Assets/Scripts/Components/DamageDealerComponent.cs
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using Sirenix.OdinInspector;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class DamageDealerComponent : MonoBehaviour
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{
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[SerializeField]
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public Damage damage;
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}
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