Add damage system and processing system to enemy

This commit is contained in:
2024-08-10 17:46:57 +02:00
parent f3623c6036
commit 6e0802163e
24 changed files with 1112 additions and 115 deletions

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using Sirenix.OdinInspector;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DamageDealerComponent : MonoBehaviour
{
[SerializeField]
public Damage damage;
}