wip
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@@ -3,7 +3,7 @@ using System.Collections;
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using Unity.Netcode;
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using UnityEngine;
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using Zenject;
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using ParrelSync;
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//using ParrelSync;
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using UnityEngine.Events;
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using System.Collections.Generic;
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@@ -45,14 +45,14 @@ public class GameManager : NetworkBehaviour
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if (autoConnectOrHost)
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{
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if (ClonesManager.IsClone())
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{
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JoinGame("");
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}
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else
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{
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HostGame();
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}
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//if (ClonesManager.IsClone())
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//{
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// JoinGame("");
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//}
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//else
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//{
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// HostGame();
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//}
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}
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}
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@@ -87,13 +87,13 @@ public class GameManager : NetworkBehaviour
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private void OnClientStarted()
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{
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OnConnected?.Invoke();
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OnClientsChanged.Invoke(networkManager.ConnectedClientsList);
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//OnClientsChanged.Invoke(networkManager.ConnectedClientsList);
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}
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private void OnClientStopped(bool wasHost)
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{
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OnDisconnected?.Invoke();
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OnClientsChanged.Invoke(networkManager.ConnectedClientsList);
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//OnClientsChanged.Invoke(networkManager.ConnectedClientsList);
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}
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private void OnClientConnectedCallback(ulong clientId)
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@@ -124,10 +124,8 @@ public class GameManager : NetworkBehaviour
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else
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{
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Destroy(player.gameObject);
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yield return new WaitForEndOfFrame();
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var playerObject = networkManager.LocalClient.PlayerObject;
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player = playerObject.GetComponent<PlayerComponent>();
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}
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player.Teleport(position, rotation);
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