Add ultimate xr
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// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="UxrHandIntegrationEditor.RenderPipeline.cs" company="VRMADA">
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// Copyright (c) VRMADA, All rights reserved.
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// </copyright>
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// --------------------------------------------------------------------------------------------------------------------
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namespace UltimateXR.Editor.Avatar
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{
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public partial class UxrHandIntegrationEditor
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{
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#region Private Types & Data
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/// <summary>
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/// Enumerates the supported render pipeline material variations.
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/// </summary>
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private enum RenderPipeline
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{
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Brp = 0,
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Urp
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}
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#endregion
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}
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}
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