Add ultimate xr
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// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="UxrNetworkManagerEditor.GrabbableObjectStats.cs" company="VRMADA">
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// Copyright (c) VRMADA, All rights reserved.
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// </copyright>
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// --------------------------------------------------------------------------------------------------------------------
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namespace UltimateXR.Editor.Networking
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{
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public partial class UxrNetworkManagerEditor
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{
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#region Private Types & Data
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/// <summary>
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/// Stores stats of adding or removing components to physics-driven grabbable objects.
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/// </summary>
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private class GrabbableObjectStats
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{
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#region Public Types & Data
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public bool HasAny => InstanceComponentsProcessedCount > 0 || PrefabComponentsProcessedCount > 0;
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public int SceneCount;
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public int InstanceComponentsProcessedCount;
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public int InstanceComponentsAddedOrRemovedCount;
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public int PrefabComponentsProcessedCount;
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public int PrefabComponentsAddedOrRemovedCount;
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#endregion
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}
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#endregion
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}
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}
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