Add ultimate xr
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// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="UxrSdkLocatorMagicLeap.cs" company="VRMADA">
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// Copyright (c) VRMADA, All rights reserved.
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// </copyright>
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// --------------------------------------------------------------------------------------------------------------------
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using UltimateXR.Core;
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using UnityEditor;
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using UnityEngine;
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namespace UltimateXR.Editor.Sdks.InputTracking
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{
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/// <summary>
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/// SDK Locator for the Magic Leap SDK.
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/// </summary>
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public sealed class UxrSdkLocatorMagicLeap : UxrSdkLocator
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{
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#region Public Overrides UxrSdkLocator
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/// <inheritdoc />
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public override SupportType Support => SupportType.InputTracking;
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/// <inheritdoc />
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public override string PackageName => "com.magicleap.unitysdk";
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/// <inheritdoc />
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public override string Name => UxrConstants.SdkMagicLeap;
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/// <inheritdoc />
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public override string MinimumUnityVersion => "2022.2";
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/// <inheritdoc />
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public override string[] AvailableSymbols
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{
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get
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{
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if (CurrentState == State.Available)
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{
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if (CurrentVersion == 0)
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{
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return new[] { "ULTIMATEXR_USE_MAGICLEAP_SDK" };
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}
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}
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return new string[0];
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}
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}
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/// <inheritdoc />
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public override string[] AllSymbols
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{
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get { return new[] { "ULTIMATEXR_USE_MAGICLEAP_SDK" }; }
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}
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/// <inheritdoc />
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public override bool CanBeUpdated => true;
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/// <inheritdoc />
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public override void TryLocate()
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{
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#if UNITY_2022_2_OR_NEWER
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if (EditorUserBuildSettings.activeBuildTarget is BuildTarget.Android or BuildTarget.StandaloneWindows or BuildTarget.StandaloneWindows64)
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{
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// UltimateXR assembly already sets up version define for the Magic Leap package
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#if ULTIMATEXR_USE_MAGICLEAP_SDK
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CurrentVersion = 0;
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CurrentState = State.Available;
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#else
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CurrentState = State.NotInstalled;
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#endif
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}
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else
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{
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CurrentState = State.CurrentTargetNotSupported;
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}
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#else
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CurrentState = State.NeedsHigherUnityVersion;
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#endif
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}
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/// <inheritdoc />
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public override void TryGet()
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{
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Application.OpenURL("https://developer-docs.magicleap.cloud/docs/guides/unity/getting-started/install-the-tools");
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}
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/// <inheritdoc />
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public override void TryUpdate()
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{
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TryGet();
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}
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#endregion
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#region Public Methods
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/// <summary>
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/// Auto-registers the locator each time Unity is launched or the project folder is updated.
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/// </summary>
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[InitializeOnLoadMethod]
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public static void RegisterLocator()
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{
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UxrSdkManager.RegisterLocator(new UxrSdkLocatorMagicLeap());
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}
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#endregion
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#region Private Methods
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/// <summary>
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/// Allows to remove dependencies from the project in case the user removed SDK folders manually.
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/// </summary>
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[MenuItem(UxrConstants.Editor.MenuPathSdksInputTracking + "Remove Symbols for Magic Leap SDK", priority = UxrConstants.Editor.PriorityMenuPathSdksInputTracking)]
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private static void RemoveSymbols()
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{
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UxrSdkManager.RemoveSymbols(new UxrSdkLocatorMagicLeap());
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}
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#endregion
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}
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}
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