Add ultimate xr
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// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="UxrToggleControlInputEditor.cs" company="VRMADA">
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// Copyright (c) VRMADA, All rights reserved.
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// </copyright>
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// --------------------------------------------------------------------------------------------------------------------
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using UltimateXR.UI.UnityInputModule.Controls;
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using UnityEditor;
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namespace UltimateXR.Editor.UI.UnityInputModule.Controls
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{
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/// <summary>
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/// Custom inspector for <see cref="UxrToggleControlInput" />. Needs to inherit from
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/// <see cref="UxrControlInputEditor" />.
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/// </summary>
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[CustomEditor(typeof(UxrToggleControlInput))]
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[CanEditMultipleObjects]
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public class UxrToggleControlInputEditor : UxrControlInputEditor
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{
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#region Unity
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/// <summary>
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/// Caches serialized properties.
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/// </summary>
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protected override void OnEnable()
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{
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base.OnEnable();
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_propertyInitialState = serializedObject.FindProperty("_initialState");
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_propertyCanToggleOnlyOnce = serializedObject.FindProperty("_canToggleOnlyOnce");
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_propertyText = serializedObject.FindProperty("_text");
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_propertyEnableWhenSelected = serializedObject.FindProperty("_enableWhenSelected");
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_propertyEnableWhenNotSelected = serializedObject.FindProperty("_enableWhenNotSelected");
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_propertyTextColorChanges = serializedObject.FindProperty("_textColorChanges");
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_propertyAudioToggleOn = serializedObject.FindProperty("_audioToggleOn");
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_propertyAudioToggleOff = serializedObject.FindProperty("_audioToggleOff");
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_propertyAudioToggleOnVolume = serializedObject.FindProperty("_audioToggleOnVolume");
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_propertyAudioToggleOffVolume = serializedObject.FindProperty("_audioToggleOffVolume");
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}
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#endregion
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#region Event Trigger Methods
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/// <summary>
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/// Draws the inspector for the child properties.
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/// </summary>
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protected override void OnControlInputInspectorGUI()
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{
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EditorGUILayout.PropertyField(_propertyInitialState);
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EditorGUILayout.PropertyField(_propertyCanToggleOnlyOnce);
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EditorGUILayout.PropertyField(_propertyText);
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EditorGUILayout.PropertyField(_propertyEnableWhenSelected);
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EditorGUILayout.PropertyField(_propertyEnableWhenNotSelected);
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EditorGUILayout.PropertyField(_propertyTextColorChanges);
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EditorGUILayout.PropertyField(_propertyAudioToggleOn);
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EditorGUILayout.PropertyField(_propertyAudioToggleOff);
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EditorGUILayout.PropertyField(_propertyAudioToggleOnVolume);
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EditorGUILayout.PropertyField(_propertyAudioToggleOffVolume);
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}
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#endregion
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#region Private Types & Data
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private SerializedProperty _propertyInitialState;
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private SerializedProperty _propertyCanToggleOnlyOnce;
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private SerializedProperty _propertyText;
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private SerializedProperty _propertyEnableWhenSelected;
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private SerializedProperty _propertyEnableWhenNotSelected;
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private SerializedProperty _propertyTextColorChanges;
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private SerializedProperty _propertyAudioToggleOn;
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private SerializedProperty _propertyAudioToggleOff;
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private SerializedProperty _propertyAudioToggleOnVolume;
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private SerializedProperty _propertyAudioToggleOffVolume;
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#endregion
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}
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}
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