Add ultimate xr
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// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="AlignWindow.cs" company="VRMADA">
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// Copyright (c) VRMADA, All rights reserved.
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// </copyright>
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// --------------------------------------------------------------------------------------------------------------------
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using UltimateXR.Core;
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using UltimateXR.Extensions.Unity;
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using UnityEditor;
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using UnityEngine;
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namespace UltimateXR.Editor.Utilities.TransformUtils
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{
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/// <summary>
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/// Custom tool window that will reposition/reorient an object so that the source transform would match the target
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/// transform.
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/// </summary>
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public class AlignWindow : EditorWindow
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{
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#region Unity
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/// <summary>
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/// Draws the inspector and gathers user input.
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/// </summary>
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private void OnGUI()
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{
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EditorGUILayout.HelpBox("This utility will reposition/reorient an object in a way so that it would make source match target", MessageType.Info);
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EditorGUI.BeginChangeCheck();
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Transform objectToAlign = _objectToAlign;
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_objectToAlign = EditorGUILayout.ObjectField(new GUIContent("Object To Align", ""), _objectToAlign, typeof(Transform), true) as Transform;
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if (EditorGUI.EndChangeCheck())
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{
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if (EditorUtility.IsPersistent(_objectToAlign))
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{
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_objectToAlign = objectToAlign;
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EditorUtility.DisplayDialog(UxrConstants.Editor.Error, "The object to align needs to be in the scene", UxrConstants.Editor.Ok);
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}
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}
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_referenceSource = EditorGUILayout.ObjectField(new GUIContent("Reference Source", ""), _referenceSource, typeof(Transform), true) as Transform;
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_referenceTarget = EditorGUILayout.ObjectField(new GUIContent("Reference Target", ""), _referenceTarget, typeof(Transform), true) as Transform;
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_reposition = EditorGUILayout.Toggle(new GUIContent("Reposition", ""), _reposition);
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_reorient = EditorGUILayout.Toggle(new GUIContent("Reorient", ""), _reorient);
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GUI.enabled = _objectToAlign && _referenceSource && _referenceTarget;
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if (UxrEditorUtils.CenteredButton(new GUIContent("Align")))
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{
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Undo.RegisterCompleteObjectUndo(_objectToAlign.transform, "Align object");
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_objectToAlign.ApplyAlignment(_referenceSource, _referenceTarget, UxrUtils.BuildTransformations(_reposition, _reorient));
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}
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GUI.enabled = true;
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}
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#endregion
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#region Private Methods
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/// <summary>
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/// Menu entry that invokes the tool.
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/// </summary>
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[MenuItem(UxrConstants.Editor.MenuPathUtils + "Align Object", priority = UxrConstants.Editor.PriorityMenuPathUtils + 1)]
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private static void Init()
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{
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AlignWindow window = (AlignWindow)GetWindow(typeof(AlignWindow), true, "Align Object");
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window.Show();
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}
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#endregion
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#region Private Types & Data
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private Transform _objectToAlign;
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private Transform _referenceSource;
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private Transform _referenceTarget;
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private bool _reposition = true;
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private bool _reorient = true;
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#endregion
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}
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}
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