Add ultimate xr

This commit is contained in:
2024-08-06 21:58:35 +02:00
parent 864033bf10
commit 7165bacd9d
3952 changed files with 2162037 additions and 35 deletions

View File

@@ -0,0 +1,3 @@
These shaders are placed in /Resources so that they are forced to be included in the build.
This enables creating materials at runtime through scripting making sure that shaders will be available even if they are not referenced in any scene:
material = new Material(Shader.Find(shaderName));