Add ultimate xr
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Assets/UltimateXR/Runtime/Resources/Shaders/!Readme.txt
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Assets/UltimateXR/Runtime/Resources/Shaders/!Readme.txt
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These shaders are placed in /Resources so that they are forced to be included in the build.
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This enables creating materials at runtime through scripting making sure that shaders will be available even if they are not referenced in any scene:
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material = new Material(Shader.Find(shaderName));
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