Add ultimate xr
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// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="UxrArmSolveOptions.cs" company="VRMADA">
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// Copyright (c) VRMADA, All rights reserved.
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// </copyright>
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// --------------------------------------------------------------------------------------------------------------------
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using System;
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namespace UltimateXR.Animation.IK
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{
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/// <summary>
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/// Different clavicle options supported by <see cref="UxrArmIKSolver.SolveIKPass" /> when clavicle data is present in
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/// the rig.
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/// </summary>
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[Flags]
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public enum UxrArmSolveOptions
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{
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/// <summary>
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/// No options.
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/// </summary>
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None = 0,
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/// <summary>
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/// Reset the clavicle position.
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/// </summary>
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ResetClavicle = 1,
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/// <summary>
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/// Solve the clavicle position. Can be used together with <see cref="ResetClavicle" /> so that the clavicle is solved
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/// without using the current position data.
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/// </summary>
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SolveClavicle = 1 << 1
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}
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}
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