Add ultimate xr
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// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="UxrFlipbookFinishedAction.cs" company="VRMADA">
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// Copyright (c) VRMADA, All rights reserved.
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// </copyright>
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// --------------------------------------------------------------------------------------------------------------------
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namespace UltimateXR.Animation.Materials
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{
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/// <summary>
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/// What should be done when a <see cref="UxrAnimatedTextureFlipbook" /> animation finished. This is only supported
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/// with <see cref="UxrFlipbookAnimationMode.SingleSequence" />.
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/// </summary>
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public enum UxrFlipbookFinishedAction
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{
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/// <summary>
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/// Nothing happens when the animation finished.
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/// </summary>
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DoNothing,
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/// <summary>
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/// After showing the last frame, the renderer is disabled.
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/// </summary>
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DisableRenderer,
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/// <summary>
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/// After showing the last frame, the GameObject the component is attached to is disabled.
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/// </summary>
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DisableGameObject,
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/// <summary>
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/// After showing the last frame, the GameObject the component is attached to is destroyed.
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/// </summary>
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DestroyGameObject
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}
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}
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