Add ultimate xr
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// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="UxrMaterialMode.cs" company="VRMADA">
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// Copyright (c) VRMADA, All rights reserved.
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// </copyright>
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// --------------------------------------------------------------------------------------------------------------------
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namespace UltimateXR.Animation.Materials
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{
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/// <summary>
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/// The material modes supported by <see cref="UxrAnimatedMaterial" />. It can animate the object's instanced material
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/// or all the objects that share the same material.
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/// </summary>
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public enum UxrMaterialMode
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{
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/// <summary>
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/// Animate this instance of the material only.
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/// </summary>
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InstanceOnly,
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/// <summary>
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/// Animate the material, so that all renderers that share the same material are affected too.
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/// </summary>
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Shared
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}
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}
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