Add ultimate xr
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// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="UxrSpline.Sample.cs" company="VRMADA">
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// Copyright (c) VRMADA, All rights reserved.
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// </copyright>
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// --------------------------------------------------------------------------------------------------------------------
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using UnityEngine;
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namespace UltimateXR.Animation.Splines
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{
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public abstract partial class UxrSpline
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{
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#region Private Types & Data
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/// <summary>
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/// Pre-computed curve sample, used for arc-length parametrization.
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/// </summary>
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private class Sample
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{
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#region Public Types & Data
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/// <summary>
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/// Gets the global spline evaluation t value this sample represents.
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/// </summary>
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public float LerpT { get; }
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/// <summary>
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/// Gets the arc-length distance to the start of the spline.
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/// </summary>
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public float Distance { get; }
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/// <summary>
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/// Gets the interpolated spline value.
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/// </summary>
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public Vector3 Position { get; }
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#endregion
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#region Constructors & Finalizer
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/// <summary>
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/// Constructor
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/// </summary>
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/// <param name="t">Interpolation value [0.0, 1.0] between the spline start and end position.</param>
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/// <param name="distance">Arc-length distance to the start</param>
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/// <param name="position">Spline position</param>
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public Sample(float t, float distance, Vector3 position)
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{
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LerpT = t;
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Distance = distance;
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Position = position;
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}
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#endregion
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}
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#endregion
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}
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}
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