Add ultimate xr
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// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="UxrStandardAvatarController.EventProcessing.cs" company="VRMADA">
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// Copyright (c) VRMADA, All rights reserved.
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// </copyright>
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// --------------------------------------------------------------------------------------------------------------------
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using System;
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using UnityEngine;
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namespace UltimateXR.Avatar.Controllers
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{
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public partial class UxrStandardAvatarController
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{
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#region Private Types & Data
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/// <summary>
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/// Flags that control which actions to perform when processing events.
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/// </summary>
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[Flags]
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private enum EventProcessing
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{
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/// <summary>
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/// Do nothing.
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/// </summary>
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None = 0,
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/// <summary>
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/// Update the internal state.
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/// </summary>
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InternalVars = 1,
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/// <summary>
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/// Execute the actions that change <see cref="Animator" /> variables.
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/// </summary>
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ExecuteActions = 2,
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/// <summary>
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/// Everything.
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/// </summary>
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All = ~None
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}
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#endregion
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}
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}
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