Add ultimate xr
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Assets/UltimateXR/Runtime/Scripts/Avatar/Rig/UxrAvatarHead.cs
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111
Assets/UltimateXR/Runtime/Scripts/Avatar/Rig/UxrAvatarHead.cs
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// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="UxrAvatarHead.cs" company="VRMADA">
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// Copyright (c) VRMADA, All rights reserved.
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// </copyright>
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// --------------------------------------------------------------------------------------------------------------------
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace UltimateXR.Avatar.Rig
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{
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/// <summary>
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/// Stores bone references of an Avatar's head.
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/// </summary>
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[Serializable]
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public class UxrAvatarHead
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{
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#region Inspector Properties/Serialized Fields
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[SerializeField] private Transform _leftEye;
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[SerializeField] private Transform _rightEye;
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[SerializeField] private Transform _jaw;
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[SerializeField] private Transform _head;
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[SerializeField] private Transform _neck;
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#endregion
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#region Public Types & Data
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/// <summary>
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/// Gets a sequence of all the non-null transforms in the head.
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/// </summary>
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public IEnumerable<Transform> Transforms
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{
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get
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{
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if (LeftEye != null)
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{
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yield return LeftEye;
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}
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if (RightEye != null)
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{
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yield return RightEye;
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}
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if (Jaw != null)
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{
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yield return Jaw;
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}
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if (Head != null)
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{
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yield return Head;
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}
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if (Neck != null)
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{
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yield return Neck;
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}
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}
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}
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/// <summary>
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/// Gets or sets the left eye transform.
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/// </summary>
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public Transform LeftEye
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{
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get => _leftEye;
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set => _leftEye = value;
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}
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/// <summary>
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/// Gets or sets the upper leg transform.
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/// </summary>
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public Transform RightEye
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{
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get => _rightEye;
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set => _rightEye = value;
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}
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/// <summary>
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/// Gets or sets the jaw transform.
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/// </summary>
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public Transform Jaw
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{
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get => _jaw;
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set => _jaw = value;
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}
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/// <summary>
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/// Gets or sets the head transform.
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/// </summary>
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public Transform Head
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{
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get => _head;
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set => _head = value;
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}
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/// <summary>
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/// Gets or sets the neck transform.
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/// </summary>
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public Transform Neck
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{
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get => _neck;
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set => _neck = value;
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}
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#endregion
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}
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}
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