Add ultimate xr
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Assets/UltimateXR/Runtime/Scripts/Avatar/Rig/UxrAvatarLeg.cs
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Assets/UltimateXR/Runtime/Scripts/Avatar/Rig/UxrAvatarLeg.cs
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// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="UxrAvatarLeg.cs" company="VRMADA">
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// Copyright (c) VRMADA, All rights reserved.
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// </copyright>
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// --------------------------------------------------------------------------------------------------------------------
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace UltimateXR.Avatar.Rig
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{
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/// <summary>
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/// Stores bone references of an Avatar's leg.
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/// </summary>
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[Serializable]
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public class UxrAvatarLeg
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{
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#region Inspector Properties/Serialized Fields
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[SerializeField] private Transform _upperLeg;
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[SerializeField] private Transform _lowerLeg;
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[SerializeField] private Transform _foot;
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[SerializeField] private Transform _toes;
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#endregion
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#region Public Types & Data
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/// <summary>
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/// Gets a sequence of all the non-null transforms in the leg.
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/// </summary>
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public IEnumerable<Transform> Transforms
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{
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get
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{
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if (UpperLeg != null)
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{
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yield return UpperLeg;
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}
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if (LowerLeg != null)
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{
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yield return LowerLeg;
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}
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if (Foot != null)
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{
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yield return Foot;
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}
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if (Toes != null)
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{
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yield return Toes;
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}
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}
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}
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/// <summary>
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/// Gets or sets the upper leg transform.
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/// </summary>
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public Transform UpperLeg
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{
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get => _upperLeg;
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set => _upperLeg = value;
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}
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/// <summary>
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/// Gets or sets the lower leg transform.
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/// </summary>
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public Transform LowerLeg
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{
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get => _lowerLeg;
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set => _lowerLeg = value;
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}
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/// <summary>
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/// Gets or sets the foot transform.
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/// </summary>
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public Transform Foot
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{
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get => _foot;
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set => _foot = value;
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}
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/// <summary>
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/// Gets or sets the toes transform.
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/// </summary>
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public Transform Toes
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{
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get => _toes;
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set => _toes = value;
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}
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#endregion
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}
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}
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