Add ultimate xr
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// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="UxrAvatarEventArgs.cs" company="VRMADA">
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// Copyright (c) VRMADA, All rights reserved.
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// </copyright>
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// --------------------------------------------------------------------------------------------------------------------
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namespace UltimateXR.Avatar
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{
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/// <summary>
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/// Base class for avatar events.
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/// </summary>
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public class UxrAvatarEventArgs
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{
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#region Public Types & Data
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/// <summary>
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/// Gets the Avatar the event belongs to.
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/// </summary>
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public UxrAvatar Avatar { get; }
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#endregion
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#region Constructors & Finalizer
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/// <summary>
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/// Constructor.
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/// </summary>
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/// <param name="avatar">Avatar</param>
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public UxrAvatarEventArgs(UxrAvatar avatar)
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{
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Avatar = avatar;
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}
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#endregion
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}
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}
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