Add ultimate xr
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// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="UxrAvatarHandPoseChangeEventArgs.cs" company="VRMADA">
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// Copyright (c) VRMADA, All rights reserved.
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// </copyright>
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// --------------------------------------------------------------------------------------------------------------------
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using System;
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using UltimateXR.Core;
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using UltimateXR.Manipulation.HandPoses;
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namespace UltimateXR.Avatar
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{
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/// <summary>
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/// Event args for a hand pose change in an <see cref="UxrAvatar" />.
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/// </summary>
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public class UxrAvatarHandPoseChangeEventArgs : EventArgs
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{
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#region Public Types & Data
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/// <summary>
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/// Gets which hand the event belongs to.
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/// </summary>
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public UxrHandSide HandSide { get; }
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/// <summary>
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/// Gets the name of the pose to change to.
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/// </summary>
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public string PoseName { get; }
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/// <summary>
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/// Gets the new blend value if the pose type is <see cref="UxrHandPoseType.Blend" />.
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/// </summary>
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public float BlendValue { get; }
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#endregion
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#region Constructors & Finalizer
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/// <summary>
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/// Constructor.
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/// </summary>
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/// <param name="handSide">Which hand the event belongs to</param>
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/// <param name="poseName">Name of the pose to change to</param>
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/// <param name="blendValue">New blend value</param>
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public UxrAvatarHandPoseChangeEventArgs(UxrHandSide handSide,
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string poseName = "",
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float blendValue = 0.0f)
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{
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HandSide = handSide;
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PoseName = poseName;
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BlendValue = blendValue;
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}
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#endregion
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#region Public Overrides object
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/// <inheritdoc />
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public override string ToString()
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{
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return $"Hand pose changed (Hand={HandSide}, PoseName={PoseName}, BlendValue={BlendValue})";
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}
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#endregion
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}
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}
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