Add ultimate xr
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// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="UxrWallFadeMode.cs" company="VRMADA">
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// Copyright (c) VRMADA, All rights reserved.
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// </copyright>
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// --------------------------------------------------------------------------------------------------------------------
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namespace UltimateXR.CameraUtils
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{
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/// <summary>
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/// Enumerates the different working modes for <see cref="UxrCameraWallFade" />.
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/// </summary>
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public enum UxrWallFadeMode
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{
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/// <summary>
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/// Fades to black when getting inside the geometry but allows to traverse and exit through the other side.
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/// </summary>
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AllowTraverse,
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/// <summary>
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/// Doesn't allow traversing. The condition to fade-in back again is that the camera needs to have a straight line
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/// without any traversing between the point where the head got in and the current position.
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/// </summary>
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Strict
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}
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}
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