Add ultimate xr
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// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="UxrConstants.InputControllers.cs" company="VRMADA">
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// Copyright (c) VRMADA, All rights reserved.
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// </copyright>
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// --------------------------------------------------------------------------------------------------------------------
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namespace UltimateXR.Core
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{
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public partial class UxrConstants
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{
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#region Public Types & Data
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public static class InputControllers
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{
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#region Public Types & Data
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/// <summary>
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/// Controls the duration of each individual haptic sample sent, and thus the iteration of each loop.
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/// </summary>
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public const float HapticSampleDurationSeconds = 0.1f;
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#endregion
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}
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#endregion
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}
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}
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