Add ultimate xr
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42
Assets/UltimateXR/Runtime/Scripts/Core/UxrConstants.cs
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42
Assets/UltimateXR/Runtime/Scripts/Core/UxrConstants.cs
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// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="UxrConstants.cs" company="VRMADA">
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// Copyright (c) VRMADA, All rights reserved.
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// </copyright>
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// --------------------------------------------------------------------------------------------------------------------
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namespace UltimateXR.Core
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{
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/// <summary>
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/// Static class containing common constants used across the framework.
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/// </summary>
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public static partial class UxrConstants
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{
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#region Public Types & Data
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public const int MajorVersion = 1;
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public const int MinorVersion = 0;
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public const int PatchVersion = 0;
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public const string UltimateXR = "UltimateXR";
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#if ULTIMATEXR_PACKAGE
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public const string PackageName = "com.vrmada.ultimatexr-unity";
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#endif
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public const string AnimationModule = "<b>[UltimateXR.Animation]</b>";
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public const string AvatarModule = "<b>[UltimateXR.Avatar]</b>";
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public const string CoreModule = "<b>[UltimateXR.Core]</b>";
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public const string DevicesModule = "<b>[UltimateXR.Devices]</b>";
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public const string LocomotionModule = "<b>[UltimateXR.Locomotion]</b>";
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public const string ManipulationModule = "<b>[UltimateXR.Manipulation]</b>";
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public const string NetworkingModule = "<b>[UltimateXR.Networking]</b>";
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public const string RenderingModule = "<b>[UltimateXR.Rendering]</b>";
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public const string UiModule = "<b>[UltimateXR.UI]</b>";
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public const string WeaponsModule = "<b>[UltimateXR.Weapons]</b>";
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public static string Version => $"{MajorVersion}.{MinorVersion}.{PatchVersion}";
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public static string MainCamera = "MainCamera";
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#endregion
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}
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}
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