Add ultimate xr
This commit is contained in:
@@ -0,0 +1,85 @@
|
||||
// --------------------------------------------------------------------------------------------------------------------
|
||||
// <copyright file="UxrHtcViveFocus3Input.cs" company="VRMADA">
|
||||
// Copyright (c) VRMADA, All rights reserved.
|
||||
// </copyright>
|
||||
// --------------------------------------------------------------------------------------------------------------------
|
||||
using System.Collections.Generic;
|
||||
using UltimateXR.Core;
|
||||
|
||||
namespace UltimateXR.Devices.Integrations.HTC
|
||||
{
|
||||
/// <summary>
|
||||
/// HTC Vive Focus 3 controller input using WaveXR SDK's UnityXR support.
|
||||
/// </summary>
|
||||
public class UxrHtcViveFocus3Input : UxrUnityXRControllerInput
|
||||
{
|
||||
#region Public Overrides UxrControllerInput
|
||||
|
||||
/// <summary>
|
||||
/// Gets the SDK dependency: Wave XR.
|
||||
/// </summary>
|
||||
public override string SDKDependency => UxrConstants.SdkWaveXR;
|
||||
|
||||
/// <inheritdoc />
|
||||
public override UxrControllerSetupType SetupType => UxrControllerSetupType.Dual;
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool IsHandednessSupported => true;
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool MainJoystickIsTouchpad => false;
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool HasControllerElements(UxrHandSide handSide, UxrControllerElements controllerElements)
|
||||
{
|
||||
uint validElements = (uint)(UxrControllerElements.Joystick |
|
||||
UxrControllerElements.Grip |
|
||||
UxrControllerElements.Trigger |
|
||||
UxrControllerElements.Button1 |
|
||||
UxrControllerElements.Button2 |
|
||||
UxrControllerElements.Menu |
|
||||
UxrControllerElements.DPad);
|
||||
|
||||
if (handSide == UxrHandSide.Right)
|
||||
{
|
||||
// Remove menu button from right controller, which is reserved.
|
||||
validElements = validElements & ~(uint)UxrControllerElements.Menu;
|
||||
}
|
||||
|
||||
return (validElements & (uint)controllerElements) == (uint)controllerElements;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Public Overrides UxrUnityXRControllerInput
|
||||
|
||||
/// <inheritdoc />
|
||||
public override IEnumerable<string> ControllerNames
|
||||
{
|
||||
get
|
||||
{
|
||||
yield return "WVR_CR_Left_001";
|
||||
yield return "WVR_CR_Right_001";
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Protected Overrides UxrUnityXRControllerInput
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void UpdateInput()
|
||||
{
|
||||
base.UpdateInput();
|
||||
|
||||
// To avoid grip requiring to press the whole button, we use the analog value and a threshold
|
||||
|
||||
float gripThreshold = 0.7f;
|
||||
|
||||
SetButtonFlags(ButtonFlags.PressFlagsLeft, UxrInputButtons.Grip, GetInput1D(UxrHandSide.Left, UxrInput1D.Grip) > gripThreshold);
|
||||
SetButtonFlags(ButtonFlags.PressFlagsRight, UxrInputButtons.Grip, GetInput1D(UxrHandSide.Right, UxrInput1D.Grip) > gripThreshold);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user