Add ultimate xr
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// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="UxrMagicLeap2Tracking.cs" company="VRMADA">
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// Copyright (c) VRMADA, All rights reserved.
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// </copyright>
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// --------------------------------------------------------------------------------------------------------------------
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using System;
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using UltimateXR.Core;
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namespace UltimateXR.Devices.Integrations.MagicLeap
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{
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/// <summary>
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/// Tracking for Magic Leap 2 devices using the Magic Leap SDK.
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/// </summary>
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public class UxrMagicLeap2Tracking : UxrUnityXRControllerTracking
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{
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#region Public Overrides UxrControllerTracking
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/// <inheritdoc />
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public override Type RelatedControllerInputType => typeof(UxrMagicLeap2Input);
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#endregion
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#region Public Overrides UxrTrackingDevice
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/// <inheritdoc />
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public override bool IsMixedRealityDevice => true;
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/// <inheritdoc />
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public override string SDKDependency => UxrConstants.SdkMagicLeap;
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#endregion
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}
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}
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