Add ultimate xr
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// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="UxrWindowsMixedRealityInput.cs" company="VRMADA">
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// Copyright (c) VRMADA, All rights reserved.
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// </copyright>
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// --------------------------------------------------------------------------------------------------------------------
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using System.Collections.Generic;
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using UltimateXR.Core;
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using UnityEngine;
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namespace UltimateXR.Devices.Integrations.Microsoft
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{
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/// <summary>
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/// Windows Mixed Reality input using Unity XR.
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/// </summary>
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public class UxrWindowsMixedRealityInput : UxrUnityXRControllerInput
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{
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#region Inspector Properties/Serialized Fields
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[Header("Windows Mixed Reality:")] [SerializeField] private float _joystickDeadZone = 0.15f;
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#endregion
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#region Public Overrides UxrControllerInput
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/// <summary>
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/// Requires WMR SDK using OpenXR.
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/// </summary>
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public override string SDKDependency => UxrConstants.SdkWindowsMixedReality;
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/// <inheritdoc />
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public override UxrControllerSetupType SetupType => UxrControllerSetupType.Dual;
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/// <inheritdoc />
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public override bool IsHandednessSupported => true;
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/// <inheritdoc />
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public override float JoystickDeadZone => _joystickDeadZone;
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/// <inheritdoc />
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public override bool HasControllerElements(UxrHandSide handSide, UxrControllerElements controllerElements)
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{
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uint validElements = (uint)(UxrControllerElements.Joystick |
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UxrControllerElements.Joystick2 |
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UxrControllerElements.Grip |
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UxrControllerElements.Trigger |
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UxrControllerElements.Menu |
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UxrControllerElements.DPad);
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return (validElements & (uint)controllerElements) == (uint)controllerElements;
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}
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#endregion
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#region Public Overrides UxrUnityXRControllerInput
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/// <inheritdoc />
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public override IEnumerable<string> ControllerNames
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{
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get
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{
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yield return "Windows MR Controller";
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yield return "Windows MR Controller OpenXR";
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}
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}
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#endregion
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}
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}
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