Add ultimate xr
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// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="UxrSteamVRConstants.cs" company="VRMADA">
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// Copyright (c) VRMADA, All rights reserved.
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// </copyright>
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// --------------------------------------------------------------------------------------------------------------------
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namespace UltimateXR.Devices.Integrations.SteamVR
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{
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/// <summary>
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/// SteamVR constants needed across our framework. At runtime and also for editor classes.
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/// </summary>
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public static class UxrSteamVRConstants
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{
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#region Public Types & Data
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public const string ActionSetName = "ultimatexr";
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public const string ActionNameHandSkeletonLeft = "hand_left_skeleton";
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public const string ActionNameHandSkeletonRight = "hand_right_skeleton";
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public const string ActionNameHandHaptics = "hand_haptics";
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public const string BindingInputClick = "click";
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public const string BindingInputTouch = "touch";
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public const string BindingVarBool = "boolean";
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public const string BindingVarVector1 = "vector1";
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public const string BindingVarVector2 = "vector2";
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#endregion
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}
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}
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