Add ultimate xr
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// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="UxrHapticImpactReceiver.cs" company="VRMADA">
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// Copyright (c) VRMADA, All rights reserved.
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// </copyright>
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// --------------------------------------------------------------------------------------------------------------------
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using UltimateXR.Core.Components;
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namespace UltimateXR.Haptics.Helpers
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{
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/// <summary>
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/// Base class for components that, added to an object, can receive notifications when a collider on the same object or
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/// any of its children gets hit with a <see cref="UxrHapticOnImpact" /> component.
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/// </summary>
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public abstract class UxrHapticImpactReceiver : UxrComponent
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{
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#region Event Trigger Methods
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/// <summary>
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/// Overridable method that gets called whenever an object with a <see cref="UxrHapticOnImpact" /> hits the collider
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/// with the <see cref="UxrHapticImpactReceiver" /> or any of its children.
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/// </summary>
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/// <param name="sender">Source component</param>
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/// <param name="eventArgs">Event parameters</param>
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public virtual void OnHit(UxrHapticOnImpact sender, UxrHapticImpactEventArgs eventArgs)
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{
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}
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#endregion
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}
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}
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