Add ultimate xr
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// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="UxrHapticOnImpact.HitPointInfo.cs" company="VRMADA">
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// Copyright (c) VRMADA, All rights reserved.
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// </copyright>
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// --------------------------------------------------------------------------------------------------------------------
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using System.Collections.Generic;
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using UnityEngine;
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namespace UltimateXR.Haptics.Helpers
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{
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public partial class UxrHapticOnImpact
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{
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#region Private Types & Data
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/// <summary>
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/// Keeps track of runtime information of all <see cref="Transform" />s that can generate hit events by a
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/// <see cref="UxrHapticOnImpact" /> component.
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/// </summary>
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private class HitPointInfo
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{
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#region Public Types & Data
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/// <summary>
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/// Gets the <see cref="Transform" /> component whose position will be checked for contacts.
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/// </summary>
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public Transform HitPoint { get; }
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/// <summary>
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/// Gets the different velocity samples that are used to average the velocity of the last frames.
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/// </summary>
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public List<Vector3> VelocitySamples { get; } = new List<Vector3>(VelocityAverageSamples);
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/// <summary>
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/// Gets or sets the last frame position.
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/// </summary>
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public Vector3 LastPos { get; set; }
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/// <summary>
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/// Gets or sets the current velocity.
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/// </summary>
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public Vector3 Velocity { get; set; }
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#endregion
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#region Constructors & Finalizer
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/// <summary>
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/// Constructor.
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/// </summary>
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/// <param name="hitPoint">Transform of the hit point</param>
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public HitPointInfo(Transform hitPoint)
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{
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HitPoint = hitPoint;
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for (int i = 0; i < VelocityAverageSamples; ++i)
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{
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VelocitySamples.Add(Vector3.zero);
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}
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}
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#endregion
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}
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#endregion
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}
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}
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