Add ultimate xr
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// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="UxrGrabMode.cs" company="VRMADA">
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// Copyright (c) VRMADA, All rights reserved.
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// </copyright>
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// --------------------------------------------------------------------------------------------------------------------
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namespace UltimateXR.Manipulation
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{
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/// <summary>
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/// What controller input we need to grab and release.
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/// </summary>
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public enum UxrGrabMode
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{
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/// <summary>
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/// Object is grabbed while the grab button is pressed.
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/// </summary>
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GrabWhilePressed,
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/// <summary>
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/// One click on the grab button to grab, and another click to release it.
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/// </summary>
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GrabToggle,
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/// <summary>
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/// Object will keep being grabbed. It can be released manually through <see cref="UxrGrabbableObject.ReleaseGrabs" />.
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/// </summary>
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GrabAndKeepAlways
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}
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}
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