Add ultimate xr
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// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="UxrGrabProximityMode.cs" company="VRMADA">
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// Copyright (c) VRMADA, All rights reserved.
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// </copyright>
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// --------------------------------------------------------------------------------------------------------------------
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using UnityEngine;
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namespace UltimateXR.Manipulation
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{
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/// <summary>
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/// Enumerates how the distance from a <see cref="UxrGrabber" /> to a <see cref="UxrGrabbableObject" /> can be
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/// computed.
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/// </summary>
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public enum UxrGrabProximityMode
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{
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/// <summary>
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/// Use the proximity transform in the <see cref="UxrGrabber" />.
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/// </summary>
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UseProximity,
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/// <summary>
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/// Use a <see cref="BoxCollider" /> inside which the <see cref="UxrGrabber" /> needs to be in order to grab the
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/// object.
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/// </summary>
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BoxConstrained
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}
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}
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