Add ultimate xr
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// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="UxrGrabbableModifierFlags.cs" company="VRMADA">
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// Copyright (c) VRMADA, All rights reserved.
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// </copyright>
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// --------------------------------------------------------------------------------------------------------------------
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using System;
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using UnityEngine;
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namespace UltimateXR.Manipulation
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{
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/// <summary>
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/// Flags that represent parts in an <see cref="UxrGrabbableObject" /> that can be modified/hidden by components in the
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/// same <see cref="GameObject" /> that implement the <see cref="IUxrGrabbableModifier" /> interface.
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/// </summary>
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[Flags]
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public enum UxrGrabbableModifierFlags
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{
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None = 0,
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DummyParentGrabbable = 1 << 0,
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ParentControl = 1 << 1,
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Priority = 1 << 2,
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MultiGrab = 1 << 3,
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TranslationConstraint = 1 << 8,
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RotationConstraint = 1 << 12,
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TranslationResistance = 1 << 16,
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RotationResistance = 1 << 17,
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Anchored = 1 << 18
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}
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}
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