Add ultimate xr
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// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="UxrGrabbableObjectPreviewMesh.cs" company="VRMADA">
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// Copyright (c) VRMADA, All rights reserved.
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// </copyright>
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// --------------------------------------------------------------------------------------------------------------------
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using UltimateXR.Core.Components;
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using UnityEngine;
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namespace UltimateXR.Manipulation
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{
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/// <summary>
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/// Component used internally by the editor. They are added to keep track of grab pose preview meshes and delete them
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/// when the preview is no longer needed.
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/// These work together with <see cref="UxrGrabbableObjectPreviewMeshProxy" /> to avoid non-uniform scaling problems
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/// when previewing grab poses in UxrGrabbableObject hierarchies.
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/// </summary>
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public class UxrGrabbableObjectPreviewMesh : UxrComponent
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{
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#region Public Types & Data
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public MeshFilter MeshFilterComponent => PreviewMeshProxy.MeshFilterComponent;
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/// <summary>
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/// Gets or sets the preview mesh object used by the editor (editor type UxrPreviewHandGripMesh).
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/// </summary>
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public object PreviewMesh
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{
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get => PreviewMeshProxy.PreviewMesh;
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set => PreviewMeshProxy.PreviewMesh = value;
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}
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public UxrGrabbableObjectPreviewMeshProxy PreviewMeshProxy { get; set; }
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#endregion
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}
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}
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